Echochrome - Preview

A world where your common sense is overturned - thats the slogan for the upcoming Echochrome, and after seeing the trailer posted below, we believe it. Echochrome will feature puzzle based levels with approach simmilar to mixture of Lemmings and C.R.U.S.H. Stick figure will go on madly through the world while it’s up to you to change current viewing angle of the camera and affect the game world.

So similarly to C.R.U.S.H., viewing a game world from different angle will allow your stick-figure to go from one point to another, avoid holes in the ground and eventually come out to the other side of the puzzle. Dropping from one point to another, which are not by far connected, or avoiding gapping holes by covering them with another piece of the in-game world are just some of the features of this game. Unlike the C.R.U.S.H. Echochrome will not feature different types of “blocks”, but just one type - solid. You either have ground beneath your feet or not, or it seems so at the moment.

To achieve all this, Sony has in-house developed a Object Locative Environment Coordinate System, or for short OLE System, on which Echochrome is based on. OLE System was developed by Jun Fujiki, and hugely inspired by the eye-candy paintings of M.C. Escher. Echochrome will be available through download on PlayStation Store.

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